This page is the home of Museum Studies student research @ Rochester Institute of Technology in Rochester, NY. The primary purpose is senior thesis research though students in methods and other classes are welcome to post. Established Spring 2015. All are welcome to contribute!
Thursday, November 29, 2018
Post 6
Oof, what a semester, quite a few changes to put it lightly, and I'm not just talking about this thesis. But that outside stuff is irrelevant for this post, what is relevant is how this here thesis has changed since the beginning of the semester. At the beginning, I was WAY too broad, just decided "VR and AR in museums" and unironically thought something like that was good. Well, I found out real quick that it wasn't good in any capacity, unbelievably broad, and simplistic. So narrow it down to "VR and AR impacting visitor engagement", but still a bit too broad. Ultimately, I settled on Augmented Reality and its impact on visitor engagement. While I still don't want to completely gut VR from the paper, the presence of VR serves far less as my core argument and more as to create a distinction, to establish in my paper what I mean by "augmented reality", as I found that some people get the two a bit muddled. A very small portion of this long thesis, in the grand scheme of things, yet important enough to keep.
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Dante, I just processed a thesis that may be of some use to you. I'm not sure if you're still looking for sources to use, but in Scholar Works, look for a thesis from John Koegel titled "Augmented Reality: Will Burtin- The Past Becomes the Future". Here's his abstract to give you an idea if it will be useful: This thesis work concentrated on imperative historical content, extensive design research, and Microsoft HoloLens technology
ReplyDelete(microsoft.com/en-us/hololens). Archival content and technology were brought together to effectively develop a viable
augmented environment in which to enrich archival experiences with the potential to be accessible by anyone, anywhere, at any
time. For the first time since the original exhibit installation in 1971, viewers can now visit the AIGA Exhibit,
The Communication of Knowledge (http://library.rit.edu/gda/designers/will-burtin). The exhibit presented a summary of
pioneering American graphic designer Will Burtin’s innovative design career which has now been regenerated in its original
scale and dimensions to demonstrate how physical archival content can be digitally replicated, presented, and experienced in an
augmented environment. Among the goals is to show how this digital technology can revive important historical design work and
enhance users’ experience interacting with the work and expand their comprehension of the material.
Another possible source for you: https://theconversation.com/augmented-reality-promises-to-rescue-dying-museums-so-why-dont-visitors-want-to-use-it-107845?fbclid=IwAR20StqMT9XeRBNSjdRsGdNgoodfhfCK4DmwdImJOpjZowP1ibJIu5B0lAs
ReplyDelete