Thursday, October 4, 2018

Blog Post 4


WITH THE ADVANCEMENT OF AUGMENTED REALITY, HOW CAN MUSEUMS INCORPORATE THIS TECHNOLOGY AND ENHANCE THEIR EXHIBITIONS AND VISITOR ENGAGEMENT?


Working on my thesis further, I decided to make the hard switch to Augmented Reality from Virtual Reality. I mentioned in an earlier post on how Virtual Reality and Augmented Reality are housed in similar spheres, and while I was thinking at that time to just have both as the statement, that would be too broad. Combined with how Augmented Reality is a more developed technology, more in use as opposed to Virtual Reality (aside from Oculus Rift and the Vive for the most part), and how Augmented Reality is more social among visitors than Virtual Reality, the swap was made. There will most likely be a mention of Virtual Reality in the paper given how the two are tied, but it will not be a major portion of it.

I know I've been saying the following a lot in these posts, but things are still in development and not fully set. This specific aspect of Augmented reality, museum incorporation of it, and the enhancement of exhibitions and visitor engagement are most likely sticking, but portions of it probably need to be fine tuned a bit further, perhaps narrowing it down to history museums.

1 comment:

  1. Dante, what examples are you looking at? And to what aims in terms of enhancement? Are you thinking of devices to be used on site or at your leisure at home. Might be useful to start with a few case studies and see how those projects work before refining further. Also, useful to look outside of museums. Many examples of current work in Rochester can be found at RIT and UR. Good luck!

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